Verleger: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
1961
E-book

Learn TypeScript 3 by Building Web Applications. Gain a solid understanding of TypeScript, Angular, Vue, React, and NestJS

Sebastien Dubois, Alexis Georges, Basarat Ali Syed

TypeScript is a superset of the JavaScript programming language, giving developers a tool to help them write faster, cleaner JavaScript. With the help of its powerful static type system and other powerful tools and techniques it allows developers to write modern JavaScript applications.This book is a practical guide to learn the TypeScript programming language. It covers from the very basics to the more advanced concepts, while explaining many design patterns, techniques, frameworks, libraries and tools along the way. You will also learn a ton about modern web frameworks like Angular, Vue.js and React, and you will build cool web applications using those. This book also covers modern front-end development tooling such as Node.js, npm, yarn, Webpack, Parcel, Jest, and many others. Throughout the book, you will also discover and make use of the most recent additions of the language introduced by TypeScript 3 such as new types enforcing explicit checks, flexible and scalable ways of project structuring, and many more breaking changes.By the end of this book, you will be ready to use TypeScript in your own projects and will also have a concrete view of the current frontend software development landscape.

1962
E-book

Linux Shell Scripting Cookbook. Don't neglect the shell – this book will empower you to use simple commands to perform complex tasks. Whether you're a casual or advanced Linux user, the cookbook approach makes it all so brilliantly accessible and, above all, useful. - Second Edition

Sarath Lakshman, Shantanu Tushar, Shantanu Tushar

The shell remains one of the most powerful tools on a computer system — yet a large number of users are unaware of how much one can accomplish with it. Using a combination of simple commands, we will see how to solve complex problems in day to day computer usage.Linux Shell Scripting Cookbook, Second Edition will take you through useful real-world recipes designed to make your daily life easy when working with the shell. The book shows the reader how to effectively use the shell to accomplish complex tasks with ease.The book discusses basics of using the shell, general commands and proceeds to show the reader how to use them to perform complex tasks with ease.Starting with the basics of the shell, we will learn simple commands with their usages allowing us to perform operations on files of different kind. The book then proceeds to explain text processing, web interaction and concludes with backups, monitoring and other sysadmin tasks.Linux Shell Scripting Cookbook, Second Edition serves as an excellent guide to solving day to day problems using the shell and few powerful commands together to create solutions.

1963
E-book

Instant Slic3r. Unravel the mysteries behind taking a virtual model and turning it into a physical object

David Moore

One of the most critical parts of 3D printing is taking a 3D model and converting it to a format that a 3D printer can print. Slic3r is one of the best pieces of software out there. It gives great control over how an object is converted, and can save you hours upon hours of frustration by producing great prints. This book will show you how.Instant Slic3r strives to give you a good foundation for what Slic3r can do. It offers a hands-on way to learn about how Slic3r works, and how you can use its powerful features to produce great prints. It takes you from the beginning setup, through advanced features such as post processing the G-Code that it produces. You will get a good grasp on how Slic3r works, and ways to troubleshoot your prints to make the best objects your printer can produce.Instant Slic3r covers where to get Slic3r and how to install it on a variety of platforms, and helps lead you through the setup and tweaking your personal printer settings. The book is clearly laid out and easy to follow, but with information that even experienced users of Slic3r will find useful. You will learn how Slic3r converts your model into G-Code. Then, you will learn how to not only read that G-Code, but how you can write scripts for post-processing the output, before it is sent to the printer. You will also learn what things can go wrong with printing, and how you can use Slic3r to troubleshoot the issue and then fix it. Along with this, you will learn how to improve your printing by delving into Slic3r's expert settings.The book is filled with examples, leading you through not only how to do things, but why they need to be done. After you are finished with this book, you will have a deeper understanding of Slic3r and 3D printing.

1964
E-book

Geospatial Data Science Quick Start Guide. Effective techniques for performing smarter geospatial analysis using location intelligence

Abdishakur Hassan, Jayakrishnan Vijayaraghavan

Data scientists, who have access to vast data streams, are a bit myopic when it comes to intrinsic and extrinsic location-based data and are missing out on the intelligence it can provide to their models. This book demonstrates effective techniques for using the power of data science and geospatial intelligence to build effective, intelligent data models that make use of location-based data to give useful predictions and analyses.This book begins with a quick overview of the fundamentals of location-based data and how techniques such as Exploratory Data Analysis can be applied to it. We then delve into spatial operations such as computing distances, areas, extents, centroids, buffer polygons, intersecting geometries, geocoding, and more, which adds additional context to location data. Moving ahead, you will learn how to quickly build and deploy a geo-fencing system using Python. Lastly, you will learn how to leverage geospatial analysis techniques in popular recommendation systems such as collaborative filtering and location-based recommendations, and more.By the end of the book, you will be a rockstar when it comes to performing geospatial analysis with ease.

1965
E-book

Programming APIs with C# and .NET. Develop high-performance APIs that ensure seamless application communication and enhanced security

Jesse Liberty, Joseph Dluzen

APIs are at the heart of modern software development, enabling seamless communication between applications. In the C# and .NET ecosystem, mastering API development is key to building scalable, reliable systems that meet both client and enterprise needs.Written by C# and .NET experts Jesse Liberty and Joseph Dluzen, this book draws on their extensive experience as hands-on programmers to equip you with the tools, techniques, and best practices for creating powerful APIs.Starting with API fundamentals, it covers everything you need to design, build, and consume APIs using .NET technologies such as ASP.NET Core, and explores both controller and Function API implementations. You'll integrate essential tools such as Postman for testing to streamline your development workflow.Through practical examples and exercises, the book guides you from database creation to deploying APIs on Azure. By the end of this book, you’ll have gained real-world skills to develop secure, high-performance APIs that scale with your applications for both personal projects and enterprise-level systems.

1966
E-book
1967
E-book

The Android Game Developer's Handbook. Click here to enter text

Avisekhar Roy

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior.You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!

1968
E-book

Boost.Asio C++ Network Programming Cookbook. Over 25 hands-on recipes to create robust and highly-efficient cross-platform distributed applications with the Boost.Asio library

Dmytro Radchuk

Starting with recipes demonstrating the execution of basic Boost.Asio operations, the book goes on to provide ready-to-use implementations of client and server applications from simple synchronous ones to powerful multithreaded scalable solutions. Finally, you are presented with advanced topics such as implementing a chat application, implementing an HTTP client, and adding SSL support. All the samples presented in the book are ready to be used in real projects just out of the box. As well as excellent practical examples, the book also includes extended supportive theoretical material on distributed application design and construction.