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Podcasts
The Salesforce Data Architect is a prerequisite exam for the Application Architect half of the Salesforce Certified Technical Architect credential. This book offers complete, up-to-date coverage of the Salesforce Data Architect exam so you can take it with confidence.The book is written in a clear, succinct way with self-assessment and practice exam questions, covering all the topics necessary to help you pass the exam with ease. You’ll understand the theory around Salesforce data modeling, database design, master data management (MDM), Salesforce data management (SDM), and data governance. Additionally, performance considerations associated with large data volumes will be covered. You’ll also get to grips with data migration and understand the supporting theory needed to achieve Salesforce Data Architect certification.By the end of this Salesforce book, you'll have covered everything you need to know to pass the Salesforce Data Architect certification exam and have a handy, on-the-job desktop reference guide to re-visit the concepts.
Dr. Raphael Grasset, Jens Grubert
Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers.Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own.Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples.This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Microsoft Silverlight is a powerful development platform for creating engaging, interactive applications for many screens across the Web, desktop, and mobile devices. Silverlight is also a great (and growing) Line-Of-Business platform and is increasingly being used to build data-driven business applications. Silverlight is based on familiar .NET languages such as C# which enables existing .NET developers to get started developing rich internet applications almost immediately. MCTS: Microsoft Silverlight 4 Development (70-506) Certification Guide will show you how to prepare for and pass the (70-506): TS: Microsoft Silverlight 4 Development exam.Packed with practical examples and Q&As, MCTS: Microsoft Silverlight 4 Development (70-506) Certification Guide starts by showing you how to lay out a user interface, enhance the user interface, implement application logic, work with data and interact with a host platform amongst others.
Security+(R) Practice Tests. Prepare for, practice, and pass the CompTIA Security+ exam
Security+ certification is the most popular entry-level certification for cybersecurity professionals. It has no work experience requirement, making it accessible to everyone willing to put in the time to prepare for the exam. Security+? Practice Tests are the perfect tools to prepare for the CompTIA Security+ exam.The first six chapters each cover one of the six Security+ domains. Each of those chapters contains around 100 practice test questions covering the material from that domain. The last two chapters each contain a full-length Security+ practice test that’s designed to assess your readiness to take the actual test. At the end of each chapter, you’ll find the answers to all of the questions along with detailed explanations to help reinforce your learning of the material.By the end of the book, you’ll have enough practice to easily ace the CompTIA Security+ exam.
Scott H. Cameron, Edward Falzon
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon.Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion.By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
JasperReports for Java Developers
David R. Heffelfinger, David R Heffelfinger, Teodor Danciu
JasperReports is the world's most popular embeddable Java open source reporting library, providing Java developers with the power to easily create rich print and web reports. This book shows you exactly how to get started, and develop the skills to get the most from JasperReports.The book steers you through each point of report setup, to creating, designing, formatting, and exporting reports with data from a wide range of datasources, and integrating JasperReports with other Java frameworks.Starting with the basics of adding reporting capabilities to your application, and creating report templates you will first see how to produce your reports through the use of JRXML files, custom ANT targets, and then see preview them in both the browser and the native browser of JasperReports.Getting data into your reports is the next step, and you will see how to get data from a range of datasources, not only databases, but XML files, and Java Objects, among others.You will create better looking reports with formatting and grouping, as well as adding graphical elements to the report. You will export your reports to a range of different formats, including PDF and XML.Creating reports will be made even easier with a walkthrough of the iReport Designer visual designing tool. To round things off, you will see how to integrate your reports with other Java frameworks, using Spring or Hibernate to get data for the report, and Java Server Faces or Struts for presenting the report.