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Learn how the metaprogramming technique enables you to create data structures and functions that allow computation to happen at compile time. With this book, you'll realize how templates help you avoid writing duplicate code and are key to creating generic libraries, such as the standard library or Boost, that can be used in a multitude of programs.The introductory chapters of this book will give you insights into the fundamentals of templates and metaprogramming. You'll then move on to practice writing complex templates and exploring advanced concepts such as template recursion, template argument deduction, forwarding references, type traits, and conditional compilation. Along the way, you'll learn how to write variadic templates and how to provide requirements to the template arguments with C++20 constraints and concepts. Finally, you'll apply your knowledge of C++ metaprogramming templates to implement various metaprogramming patterns and techniques.By the end of this book, you'll have learned how to write effective templates and implement metaprogramming in your everyday programming journey.
Thanks to its ease of use, PHP is a highly popular programming language used on over 78% of all web servers connected to the Internet. PHP 8 Programming Tips, Tricks, and Best Practices will help you to get up-to-speed with PHP 8 quickly. The book is intended for any PHP developer who wants to become familiar with the cool new features available in PHP 8, and covers areas where developers might experience backward compatibility issues with their existing code after a PHP 8 update. The book thoroughly explores best practices, and highlights ways in which PHP 8 enforces these practices in a much more rigorous fashion than its earlier versions.You'll start by exploring new PHP 8 features in the area of object-oriented programming (OOP), followed by enhancements at the procedural level. You'll then learn about potential backward compatible breaks and discover best practices for improving performance. The last chapter of the book gives you insights into PHP async, a revolutionary new way of programming, by providing detailed coverage and examples of asynchronous programming using the Swoole extension and Fibers.By the end of this PHP book, you'll not only have mastered the new features, but you'll also know exactly what to watch out for when migrating older PHP applications to PHP 8.
Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today.This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more.
Express is a minimal and flexible node.js web application framework, providing a robust set of features for building single and multi-page, and hybrid web applications. It provides a thin layer of features fundamental to any web application, without obscuring features that developers know and love in node.js.Express Web Application Development is a comprehensive guide for those looking to learn how to use the Express web framework for web application development.Starting with the initial setup of the Express web framework, Express Web Application Development helps you to understand the fundamentals of the framework. By the end of Express Web Application Development, you will have acquired enough knowledge and skills to create production-ready Express apps. All of this is made possible by the incremental introduction of more advanced topics, starting from the very essentials.On the way to mastering Express for application development, we teach you the more advanced topics such as routes, views, middleware, forms, sessions, cookies and various other aspects of configuring an Express application. Jade; the recommended HTML template engine, and Stylus; the CSS pre-processor for Express, are covered in detail.Last, but definitely not least, Express Web Application Development also covers practices and setups that are required to make Express apps production-ready.
We all know the importance of good design to the success of a product, service, or even a simple website. Serving content to fit different platforms, system and screen sizes is also a real challenge. If you want to present any information then data tables are ideal but making those tables pleasant to view on any and every device is not easy. Instant HTML5 Responsive Table Design How-to will help you with powerful responsive design techniques that allow you to present your data in the best way depending on the device.This practical guide uses the latest web development techniques to construct and deconstruct tables.Taking you from basic table markup, this book will walk you through semantics tags, and the new features of CSS3 that will improve your tables to look pixel perfect on any device.Use practical recipes to understand responsive design techniques in relation to data tables. Advance your knowledge of tables and learn how to handle large volumes of data, apply filters to columns, hide less important data, and load content dynamically.No matter how big the data and how small the device, by the end of this book it won't matter.
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Packed with easy-to-follow recipes, this practical guide will show you how to unleash the full might of the AngularJS framework. Skip straight to practical solutions and quick, functional answers to your problems without hand-holding or slogging through the basics. Avoid antipatterns and pitfalls, and squeeze the maximum amount out of the most powerful parts of the framework, from creating promise-driven applications to building an extensible event bus. Throughout, take advantage of a clear problem-solving approach that offers code samples and explanations of components you should be using in your production applications.