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With the advent of the Internet of Things (IoT), businesses have to defend against new types of threat. The business ecosystem now includes the cloud computing infrastructure, mobile and fixed endpoints that open up new attack surfaces. It therefore becomes critical to ensure that cybersecurity threats are contained to a minimum when implementing new IoT services and solutions.This book shows you how to implement cybersecurity solutions, IoT design best practices, and risk mitigation methodologies to address device and infrastructure threats to IoT solutions.In this second edition, you will go through some typical and unique vulnerabilities seen within various layers of the IoT technology stack and also learn new ways in which IT and physical threats interact. You will then explore the different engineering approaches a developer/manufacturer might take to securely design and deploy IoT devices. Furthermore, you will securely develop your own custom additions for an enterprise IoT implementation. You will also be provided with actionable guidance through setting up a cryptographic infrastructure for your IoT implementations. You will then be guided on the selection and configuration of Identity and Access Management solutions for an IoT implementation. In conclusion, you will explore cloud security architectures and security best practices for operating and managing cross-organizational, multi-domain IoT deployments.
React helps you work smarter, not harder — but to reap the benefits of this popular JavaScript library and its components, you need a straightforward guide that will teach you how to make the most of it.React 18 Design Patterns and Best Practices will help you use React effectively to make your applications more flexible, easier to maintain, and improve their performance, while giving your workflow a huge boost. With a better organization of topics and knowledge about best practices added to your developer toolbox, the updated fourth edition ensures an enhanced learning experience.The book is split into three parts; the first will teach you the fundamentals of React patterns, the second will dive into how React works, and the third will focus on real-world applications. All the code samples are updated to the latest version of React and you’ll also find plenty of new additions that explore React 18 and Node 19’s newest features, alongside MonoRepo Architecture and a dedicated chapter on TypeScript.By the end of this book, you'll be able to efficiently build and deploy real-world React web applications.
With the growing interest in Software Defined Data Centers (SDDC), vRealize Automation offers data center users an organized service catalog and governance for administrators. This way, end users gain autonomy while the IT department stays in control, making sure security and compliance requirements are met. Learning what each component does and how they dovetail with each other will bolster your understanding of vRealize Automation.The book starts off with an introduction to the distributed architecture that has been tested and installed in large scale deployments. Implementing and configuring distributed architecture with custom certificates is unarguably a demanding task, and it will be covered next. After this, we will progress with the installation. A vRealize Automation blueprint can be prepared in multiple ways; we will focus solely on vSphere endpoint blueprint. After this, we will discuss the high availability configuration via NSX loadbalancer for vRealize Orchestrator. Finally, we end with Advanced Service Designer, which provides service architects with the ability to create advanced services and publish them as catalog items.
David Brian Mathews, David B Mathews, Reinier de Blois
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
massimo fascinari, Clemente Giorio
Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.
Sai Yamanoor, Srihari Yamanoor
The Raspberry Pi Pico is the latest addition to the Raspberry Pi family of products. Introduced by the Raspberry Pi Foundation, based on their RP2040 chip, it is a tiny, fast microcontroller that packs enough punch to power an extensive range of applications. Raspberry Pi Pico DIY Workshop will help you get started with your own Pico and leverage its features to develop innovative products.This book begins with an introduction to the Raspberry Pi Pico, giving you a thorough understanding of the RP2040's peripherals and different development boards for the Pico designed and manufactured by various organizations. You'll explore add-on hardware and programming language options available for the Pico. Next, you'll focus on practical skills, starting with a simple LED blinking project and building up to a giant seven-segment display, while working with application examples such as citizen science displays, digital health, and robots. You'll also work on exciting projects around gardening, building a weather station, tracking air quality, hacking your personal health, and building a robot, along with discovering tips and tricks to give you the confidence needed to make the best use of RP2040.By the end of this Raspberry Pi book, you'll have built a solid foundation in product development using the RP2040, acquired a skillset crucial for embedded device development, and have a robot that you built yourself.