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Podcasts
Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.
React helps you work smarter, not harder — but to reap the benefits of this popular JavaScript library and its components, you need a straightforward guide that will teach you how to make the most of it.React 18 Design Patterns and Best Practices will help you use React effectively to make your applications more flexible, easier to maintain, and improve their performance, while giving your workflow a huge boost. With a better organization of topics and knowledge about best practices added to your developer toolbox, the updated fourth edition ensures an enhanced learning experience.The book is split into three parts; the first will teach you the fundamentals of React patterns, the second will dive into how React works, and the third will focus on real-world applications. All the code samples are updated to the latest version of React and you’ll also find plenty of new additions that explore React 18 and Node 19’s newest features, alongside MonoRepo Architecture and a dedicated chapter on TypeScript.By the end of this book, you'll be able to efficiently build and deploy real-world React web applications.
Grafana is a powerful open source software that helps you to visualize and analyze data gathered from various sources. It allows you to share valuable information through unclouded dashboards, run analytics, and send notifications.Building IoT Visualizations Using Grafana offers how-to procedures, useful resources, and advice that will help you to implement IoT solutions with confidence. You’ll begin by installing and configuring Grafana according to your needs. Next, you’ll acquire the skills needed to implement your own IoT system using communication brokers, databases, and metric management systems, as well as integrate everything with Grafana. You’ll learn to collect data from IoT devices and store it in databases, as well as discover how to connect databases to Grafana, make queries, and build insightful dashboards. Finally, the book will help you implement analytics for visualizing data, performing automation, and delivering notifications.By the end of this Grafana book, you’ll be able to build insightful dashboards, perform analytics, and deliver notifications that apply to IoT and IT systems.
Ru Campbell, Viktor Hedberg, Heike Ritter
This book will help you get up and running with Microsoft 365 Defender and help you use the whole suite effectively.You’ll start with a quick overview of cybersecurity risks that modern organizations face, such as ransomware and APT attacks, how Microsoft is making massive investments in security today, and gain an understanding of how to deploy Microsoft Defender for Endpoint by diving deep into configurations and their architecture.As you progress, you’ll learn how to configure Microsoft Defender Antivirus, and onboard and manage macOS, Android, and Linux MDE devices for effective solutions. You’ll also learn how to deploy Microsoft Defender for Identity and explore its different deployment methods that can protect your hybrid identity platform, as well as how to configure Microsoft Defender for Office 365 and Cloud Apps, and manage KQL queries for advanced hunting with ease. Toward the end, you’ll find out how M365D can be integrated with Sentinel and how to use APIs for incident response.By the end of this book, you will have a deep understanding of Microsoft 365 Defender, and how to protect and respond to security threats.
Networks in your infrastructure set the foundation for deploying, maintaining, and servicing applications. Python is the ideal language for network engineers to explore tools that were previously available to systems engineers and application developers. Mastering Python Networking, Fourth edition, guides you on a Python-driven journey from traditional network engineering to modern network development.This new edition incorporates the latest Python features and DevOps frameworks. In addition to new chapters on introducing Docker containers and Python 3 Async IO for network engineers, each chapter is updated with the latest libraries and working examples to ensure compatibility and clarity of the concepts.Starting with a basic overview of Python, the book teaches you how it can interact with both legacy and API-enabled network devices. You will learn to leverage high-level Python packages and frameworks to perform network automation tasks, monitoring, management, and enhanced network security, followed by AWS and Azure cloud networking. You will use Git for code management, GitLab for continuous integration, and Python-based testing tools to verify your network.By the end of this book, you'll be a confident network developer capable of automating modern infrastructure using Python, DevOps practices, and cloud technologies.
With the growing interest in Software Defined Data Centers (SDDC), vRealize Automation offers data center users an organized service catalog and governance for administrators. This way, end users gain autonomy while the IT department stays in control, making sure security and compliance requirements are met. Learning what each component does and how they dovetail with each other will bolster your understanding of vRealize Automation.The book starts off with an introduction to the distributed architecture that has been tested and installed in large scale deployments. Implementing and configuring distributed architecture with custom certificates is unarguably a demanding task, and it will be covered next. After this, we will progress with the installation. A vRealize Automation blueprint can be prepared in multiple ways; we will focus solely on vSphere endpoint blueprint. After this, we will discuss the high availability configuration via NSX loadbalancer for vRealize Orchestrator. Finally, we end with Advanced Service Designer, which provides service architects with the ability to create advanced services and publish them as catalog items.
David Brian Mathews, David B Mathews, Reinier de Blois
Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing.Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why.You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.