Gry

Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.

W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.

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EBOOK

Coding Roblox Games Made Easy. The ultimate guide to creating games with Roblox Studio and Lua programming

Zander Brumbaugh

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.

66
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EBOOK

Complete Virtual Reality and Augmented Reality Development with Unity. Leverage the power of Unity and become a pro at creating mixed reality applications

Jesse Glover, Jonathan Linowes

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity.This Learning Path includes content from the following Packt products:• Unity Virtual Reality Projects - Second Edition by Jonathan Linowes• Unity 2018 Augmented Reality Projects by Jesse Glover

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EBOOK

Computer Graphics Programming in OpenGL With C++ (Edition 3). Mastering 3D Graphics and Animation Techniques

Mercury Learning and Information, V. Scott Gordon,...

This edition provides step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, covering theoretical foundations of 3D computer graphics. Every shader stage is explored, from basics like modeling, textures, lighting, and shadows, to advanced techniques such as tessellation, noise maps, water, and stereoscopy. Expanded coverage includes camera control, refraction, and ray tracing with bounding volume hierarchies. Companion files include source code, shaders, model files, and skyboxes for all examples in the book.Understanding these concepts is crucial for creating sophisticated 3D graphics applications. The course begins with OpenGL basics and pipeline understanding, followed by mathematical foundations and managing 3D graphics data. It covers texture mapping, 3D models, lighting, shadows, enhancing surface detail, and advanced topics like parametric surfaces, tessellation, and geometry shaders. Final chapters delve into simulating water, ray tracing, and stereoscopy for 3D graphics.This book equips readers with the knowledge to master OpenGL programming and 3D graphics, making it invaluable for developers and enthusiasts aiming to advance their skills. The practical approach and comprehensive examples ensure thorough learning, bridging the gap between theory and real-world application.

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EBOOK

Computer Graphics Programming in OpenGL with Java. A Comprehensive Guide to Modern 3D Graphics Programming

Mercury Learning and Information, V. Scott Gordon,...

This book is designed for computer science undergraduates and professionals interested in mastering 3D graphics using OpenGL in Java with JOGL. It follows a “teach-yourself” format with numerous examples that can be run as presented. Unique in its approach, it covers OpenGL 4.0+ shader programming using Java, providing all the necessary materials to install JOGL and execute every example. The course starts with an introduction to OpenGL and the graphics pipeline, followed by mathematical foundations essential for 3D graphics. It then delves into managing 3D graphics data, texture mapping, and creating 3D models. Lighting, shadows, and enhancing surface detail are covered, along with advanced techniques like parametric surfaces, tessellation, and geometry shaders. The final chapters explore simulating water, ray tracing, and stereoscopy for 3D glasses and VR headsets. This book equips readers with comprehensive skills in OpenGL programming and 3D graphics, making it an invaluable resource for developing sophisticated graphics applications. The practical approach ensures thorough learning, bridging the gap between theory and application.

69
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EBOOK

Construct 2 Game Development by Example. Learn how to make games for multiple platforms with Construct 2

John Bura

This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects.This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.

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EBOOK

Continuous Delivery for Mobile with fastlane. Automating mobile application development and deployment for iOS and Android

Doron Katz

Competitive mobile apps depend strongly on the development team’s ability to deliver successful releases, consistently and often. Although continuous integration took a more mainstream priority among the development industry, companies are starting to realize the importance of continuity beyond integration and testing. This book starts off with a brief introduction to fastlane—a robust command-line tool that enables iOS and Android developers to automate their releasing workflow. The book then explores and guides you through all of its features and utilities; it provides the reader a comprehensive understanding of the tool and how to implement them. Themes include setting up and managing your certificates and provisioning and push notification profiles; automating the creation of apps and managing the app metadata on iTunes Connect and the Apple Developer Portal; and building, distributing and publishing your apps to the App Store. You will also learn how to automate the generation of localized screenshots and mesh your continuous delivery workflow into a continuous integration workflow for a more robust setup. By the end of the book, you will gain substantial knowledge on delivering bug free, developer-independent, and stable application release cycle.

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EBOOK

Corona SDK Mobile Game Development- Second Edition. Learn, explore, and create commercially successful mobile games for iOS and Android

Michelle M Fernandez

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

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EBOOK

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C#

Bruno Cicanci

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.

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EBOOK

Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

David Horachek

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

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EBOOK

Creating E-Learning Games with Unity. Develop your own 3D e-learning game using gamification, systems design, and gameplay programming techniques

David Horachek

This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

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EBOOK

Creative Greenfoot: RAW. Build engaging interactive applications, games, and simulations using Java and Greenfoot

Michael Haungs

This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.

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EBOOK

Creative Motion Mastery with Adobe After Effects. Learn the ins and outs of motion graphics, post-production, rotoscoping, and VFX

Vishu Aggarwal

Visual effects and motion graphics are everywhere, shaping the film, TV, games, websites, and application landscape. Navigating a field this complex and ever-expanding demands more than mere familiarity with tools; you need to stand out to get ahead. Creative Motion Mastery with Adobe After Effects is the definitive guide that not only equips you with the essential skills to distinguish yourself, but also takes you through real projects that you can add to your portfolio.Guided by a hands-on learning approach, you'll master the UI, workflow, and diverse projects such as text animation, shape layers, and rotoscoping. With this newfound knowledge, you’ll take your graphic design and post-production skills to the next level using chroma keying, particle simulations, and 2D and 3D tracking. You’ll progress faster than someone taking a formal course in Adobe After Effects! And it’s not all about creating; you’ll import graphics from Illustrator and Photoshop and apply post-production effects to give them a new life. Finally, you’ll discover how seamlessly you can export and manage your projects, ensuring end-to-end coverage of all you need.By the end of the book, you’ll have a thorough understanding of Adobe After Effects, equipped with the skills and practice you need to propel your career in graphic design.

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EBOOK

CryENGINE 3 Game Development: Beginner's Guide. Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and

Sean P Tracy, Paul Reindell

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.

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EBOOK

CryEngine Game Development Blueprints. Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects

Chris Goodswen, Riham Toulan, Sam Howels

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.

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EBOOK

CUPS Administrative Guide. A practical tutorial to installing, managing, and securing this powerful printing system

Ankur Shah

This book takes a tutorial approach and each chapter contains step-wise instructions to perform specific tasks. This book is for Linux/Unix System Administrators interested in designing and setting up a CUPS network and provides enough knowledge to understand how the technology works, make decisions about deployment, and then implement a stable work environment. No knowledge in CUPS is required but readers need to be comfortable with working in the Linux/Unix environment. On the whole, readers should have basic knowledge of the Linux environment.

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EBOOK

Cybersecurity and Privacy Law Handbook. A beginner's guide to dealing with privacy and security while keeping hackers at bay

Walter Rocchi

Cybercriminals are incessantly coming up with new ways to compromise online systems and wreak havoc, creating an ever-growing need for cybersecurity practitioners in every organization across the globe who understand international security standards, such as the ISO27k family of standards.If you’re looking to ensure that your company's data conforms to these standards, Cybersecurity and Privacy Law Handbook has got you covered. It'll not only equip you with the rudiments of cybersecurity but also guide you through privacy laws and explain how you can ensure compliance to protect yourself from cybercrime and avoid the hefty fines imposed for non-compliance with standards.Assuming that you're new to the field, this book starts by introducing cybersecurity frameworks and concepts used throughout the chapters. You'll understand why privacy is paramount and how to find the security gaps in your company's systems. There's a practical element to the book as well—you'll prepare policies and procedures to prevent your company from being breached. You’ll complete your learning journey by exploring cloud security and the complex nature of privacy laws in the US.By the end of this cybersecurity book, you'll be well-placed to protect your company's data and comply with the relevant standards.

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EBOOK

Democratizing No-Code Application Development with Bubble. A beginner's guide to rapidly building applications with powerful features of Bubble without code

Caio Calderari

In an era marked by a growing demand for tech solutions and a shortage of skilled developers, companies grapple with hiring expenses. No-code tools offer a faster, more affordable software development alternative. Leading this no-code revolution is Bubble, enabling newcomers to construct impressive web applications in a matter of weeks if not days.Written by Caio Calderari, a seasoned no-code expert with 17 years of experience to offers practical advice for mastering no-code application development. You'll learn to plan your app with Bubble's visual builder features and UI components and implement frontend functionalities such as customizing layouts and creating responsive user interfaces. The book covers workflow automation, database management, security best practices, and backend functionality setup and advances to span the Bubble plugin ecosystem and API integration for third-party services to improve the app's functionality. Additionally, you'll explore app testing, debugging, performance monitoring, and maintenance. From launching with a custom domain to gathering user feedback for continuous improvement and optimization of performance and scalability, you’ll learn every aspect of Bubble's app development and deployment.By the end of this book, you'll know how to bring your digital ideas to life without writing code.