Видавець: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
3617
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MS-700 Managing Microsoft Teams Exam Guide. Configure and manage Microsoft Teams workloads and achieve Microsoft 365 certification with ease - Second Edition

Peter Rising, Nate Chamberlain

Exam MS-700: Managing Microsoft Teams tests your knowledge and competence in the deployment, management, and monitoring of Microsoft Teams features within the Microsoft 365 platform.This book will teach you how to effectively plan and implement the required services using both the Teams admin centre within Microsoft 365 and Windows PowerShell. Throughout the chapters, you'll learn about all the policies relating to messaging, teams, meetings, and more; get to grips with the settings; and explore configuration options that a Teams administrator would encounter in their day-to-day responsibilities. You'll also discover best practices for rolling out and managing Teams services for users within your Microsoft 365 tenant as you explore each objective in detail.By the end of this Microsoft Teams book, you'll have covered everything you need to pass the MS-700 certification exam and have a handy, on-the-job desktop reference guide.

3618
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3619
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Modern Computer Vision with PyTorch. Explore deep learning concepts and implement over 50 real-world image applications

V Kishore Ayyadevara, Yeshwanth Reddy

Deep learning is the driving force behind many recent advances in various computer vision (CV) applications. This book takes a hands-on approach to help you to solve over 50 CV problems using PyTorch1.x on real-world datasets.You’ll start by building a neural network (NN) from scratch using NumPy and PyTorch and discover best practices for tweaking its hyperparameters. You’ll then perform image classification using convolutional neural networks and transfer learning and understand how they work. As you progress, you’ll implement multiple use cases of 2D and 3D multi-object detection, segmentation, human-pose-estimation by learning about the R-CNN family, SSD, YOLO, U-Net architectures, and the Detectron2 platform. The book will also guide you in performing facial expression swapping, generating new faces, and manipulating facial expressions as you explore autoencoders and modern generative adversarial networks. You’ll learn how to combine CV with NLP techniques, such as LSTM and transformer, and RL techniques, such as Deep Q-learning, to implement OCR, image captioning, object detection, and a self-driving car agent. Finally, you'll move your NN model to production on the AWS Cloud.By the end of this book, you’ll be able to leverage modern NN architectures to solve over 50 real-world CV problems confidently.

3620
Eлектронна книга

Drupal Rules How-to. Discover the power of the Rules framework to turn your Drupal 7 installation into an action-based, interactive application with this book and

Robert Varkonyi

Rules is what every Drupal site builder and developer has to use when creating event ñ action-based applications. The framework provides a highly flexible way to create sophisticated, condition-based functions any Drupal based system into an interactive application. Rules makes Drupal rule the CMS world.Drupal Rules How-to is a practical, hands-on guide that provides you with a number of clear step-by-step exercises, which will help you take advantage of the real power of the Rules framework, and understand how to use it on a site builder and developer levelThis book demonstrates the power and flexibility of the Rules framework. It discusses the main aspects of the module both from the site builder and developer perspective, from basic and advanced Rule configurations using Events, Conditions, Actions and Components to getting familiar with the Rules API. You will also learn how to use additional modules together with Rules to further extend the possibilities of your Drupal system, such as Rules Scheduler to schedule the execution of your Rule configurations and Views Bulk Operations to execute Rule configurations on a view result list. The book also demonstrates the main API features that enable you to create your own Events, Conditions and Actions, provide new data types to Rules and execute your configurations programmatically

3621
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Draw and Paint Better with Krita. Discover pro-level techniques and practices to create spectacular digital illustrations with Krita

Wesley Gardner

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it.This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book.By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.

3622
Eлектронна книга

vBulletin: A Users Guide. Configure, manage and maintain your own vBulletin discussion forum

Kathy Kingsley-Hughes, Adrian Kingsley-Hughes, Ashley Busby

Written specifically to allow you to create a discussion forum, vBulletin, provides all of the tools, features and functionality for you to set up and develop a vibrant community. Because it specializes in this one aspect of your website, all the features are geared towards this goal, and you can leave the improvement and additions to the vBulletin developers while you get on with managing the rest of your website. If you are either already running a community forum based on vBulletin, or are planning on establishing one, then this is the book for you. This book will guide you through installing, configuring, managing and maintaining a vBulletin discussion forum on your own website. The book begins with the initial installation and configuration of vBulletin on your system. You will then go on a tour of vBulletin and its features, for both users and administrators. This will grow your understanding and familiarise you with the power and possibilities of vBulletin. vBulletin's Administration Control Panel is where you can control every aspect of your board. From users, forums and word filters to skins, templates and maintenance, everything can be done through the web-based control panel. The book devotes significant sections to covering these, getting you up to speed on the options available to you, and offering advice to help you make the right choices with your board administration. To make your forums stand out from the rest, we cover skins and templates to take your first steps in customising your forum. vBulletin is one of the most popular forum platforms available. Well known for its power and speed, it drives many of the most popular discussion forums on the Internet.

3623
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The HTML and CSS Workshop. Learn to build your own websites and kickstart your career as a web designer or developer

Lewis Coulson, Brett Jephson, Rob Larsen, Matt Park, ...

With knowledge of CSS and HTML, you can build visually appealing, interactive websites without relying on website-building tools that come with lots of pre-packaged restrictions. The HTML and CSS Workshop takes you on a journey to learning how to create beautiful websites using your own content, understanding how they work, and how to manage them long-term.The book begins by introducing you to HTML5 and CSS3, and takes you through the process of website development with easy-to-follow steps. Exploring how the browser renders websites from code to display, you'll advance to adding a cinematic experience to your website by incorporating video and audio elements into your code. You'll also use JavaScript to add interactivity to your site, integrate HTML forms for capturing user data, incorporate animations to create slick transitions, and build stunning themes using advanced CSS. You'll also get to grips with mobile-first development using responsive design and media queries, to ensure your sites perform well on any device.Throughout the book, you'll work on engaging projects, including a video store home page that you will iteratively add functionality to as you learn new skills.By the end of this Workshop, you'll have gained the confidence to creatively tackle your own ambitious web development projects.

3624
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Hands-On Design Patterns with Java. Learn design patterns that enable the building of large-scale software architectures

Dr. Edward Lavieri

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.

3626
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Procedural Content Generation for C++ Game Development. Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

Dale Green

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.

3627
Eлектронна книга

TensorFlow 2 Reinforcement Learning Cookbook. Over 50 recipes to help you build, train, and deploy learning agents for real-world applications

Palanisamy P

With deep reinforcement learning, you can build intelligent agents, products, and services that can go beyond computer vision or perception to perform actions. TensorFlow 2.x is the latest major release of the most popular deep learning framework used to develop and train deep neural networks (DNNs). This book contains easy-to-follow recipes for leveraging TensorFlow 2.x to develop artificial intelligence applications.Starting with an introduction to the fundamentals of deep reinforcement learning and TensorFlow 2.x, the book covers OpenAI Gym, model-based RL, model-free RL, and how to develop basic agents. You'll discover how to implement advanced deep reinforcement learning algorithms such as actor-critic, deep deterministic policy gradients, deep-Q networks, proximal policy optimization, and deep recurrent Q-networks for training your RL agents. As you advance, you’ll explore the applications of reinforcement learning by building cryptocurrency trading agents, stock/share trading agents, and intelligent agents for automating task completion. Finally, you'll find out how to deploy deep reinforcement learning agents to the cloud and build cross-platform apps using TensorFlow 2.x.By the end of this TensorFlow book, you'll have gained a solid understanding of deep reinforcement learning algorithms and their implementations from scratch.

3628
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Instant IntroJs. Learn how to work with the IntroJs library to create useful, step-by-step help and introductions for websites and applications

Ehsan Arasteh, Afshin Mehrabani

IntroJs is a JavaScript and CSS3 library, used to create simple step-by-step help pages or introductions for websites and applications to show the users new features or whole application parts quickly and concisely. Instant IntroJs is a reference to get started with IntroJs right away.Instant IntroJs teaches you how to work with key IntroJs methods and events to create awesome step-by-step introductions. This book contains numerous examples of introductions and help pages with detailed explanations. It also shows you how to customize the library with your preferred stylesheet or integrate it with other server-side frameworks.Instant IntroJs teaches you how to work with the IntroJs API, methods, and events to create step-by-step introductions for websites and applications.This book will give you the knowledge to make the preferred changes to IntroJs in order to build a customized introduction. Instant IntroJs provides many examples of introductions and helps you with using HTML attributes and JSON configurations, as well as some descriptions about how to use and integrate IntroJs with other server-side libraries, such as Ruby on Rails and PHP Yii. You will be provided with information about the latest features of IntroJs that include multi-page introductions, creating introductions using JSON configuration and HTML attributes, methods to change or customize the library, and more.Instant IntroJs provides full and detailed examples of step-by-step introductions to help you easily learn and use the latest version of the IntroJs library.

3630
Eлектронна книга

Kinect for Windows SDK Programming Guide

Abhijit Jana

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.

3631
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Building Cross-Platform GUI Applications with Fyne. Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

Andrew Williams

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms.In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book.By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores.By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.