Publisher: Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals. Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools. As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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Unity 3D Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly

Ryan Henson Creighton

Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today.This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games.This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and pew sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun.

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Microsoft Silverlight 4 and SharePoint 2010 Integration. Techniques, practical tips, hints, and tricks for Silverlight interactions with SharePoint

Gaston C. Hillar

Silverlight is a powerful development platform for creating engaging, interactive user experiences for the Web, desktop, and mobile applications. Integrating Silverlight RIAs in SharePoint 2010 offers amazing opportunities to combine the power and flexibility offered by SharePoint. It is easy to create great user experiences when you have a step-by-step guide to implement Silverlight 4 applications on SharePoint 2010 sites.This book is not a primer on Silverlight 4 or SharePoint 2010. This book focuses on the integration of Silverlight 4 and SharePoint 2010 and provides step-by-step guidelines for implementing Silverlight RIAs in SharePoint. It is filled with real-world examples that depict the various techniques for interacting with data and services provided by this powerful business collaboration platform, for the enterprise and the Internet. As you sit reading this, you might have already started thinking about the benefits of implementing multiple Silverlight applications in a SharePoint environment. This book will help bring those thoughts to fruition.This book begins with the fundamental concepts of integrating Silverlight 4 with SharePoint 2010, such as the preparation of the development environment to create applications using Silverlight 4 and the addition of one or more Silverlight RIAs to a SharePoint site. Then, it moves on to the SharePoint Silverlight Client Object Model world, using step-by-step examples to combine a Silverlight application and a SharePoint module. It also covers methods to deploy and debug the Silverlight application while it runs as Silverlight Web Part in a SharePoint page. The book teaches you to take advantage of the new features offered by Visual Studio 2010 to browse SharePoint lists.Once the reader has control over the SharePoint Silverlight Client Object Model and its asynchronous operations in Silverlight applications, it is time to access external databases through the new Business Connectivity Services (BCS) and interact with workflows. Then, the book explains to perform CRUD operations by consuming the new SharePoint 2010 WCF Data Services in Silverlight. In the end, you'll learn to utilize Silverlight 4's rich media features to add effects and interactive animations to images and videos, thus offering the final touches to the Silverlight 4 and SharePoint 2010 integration learning experience.By the end of this book, you'll learn to take advantage of the unique features offered by Silverlight in order to create impressive UX that interact with SharePoint 2010.

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Deep Learning with fastai Cookbook. Leverage the easy-to-use fastai framework to unlock the power of deep learning

Mark Ryan

fastai is an easy-to-use deep learning framework built on top of PyTorch that lets you rapidly create complete deep learning solutions with as few as 10 lines of code. Both predominant low-level deep learning frameworks, TensorFlow and PyTorch, require a lot of code, even for straightforward applications. In contrast, fastai handles the messy details for you and lets you focus on applying deep learning to actually solve problems.The book begins by summarizing the value of fastai and showing you how to create a simple 'hello world' deep learning application with fastai. You'll then learn how to use fastai for all four application areas that the framework explicitly supports: tabular data, text data (NLP), recommender systems, and vision data. As you advance, you'll work through a series of practical examples that illustrate how to create real-world applications of each type. Next, you'll learn how to deploy fastai models, including creating a simple web application that predicts what object is depicted in an image. The book wraps up with an overview of the advanced features of fastai.By the end of this fastai book, you'll be able to create your own deep learning applications using fastai. You'll also have learned how to use fastai to prepare raw datasets, explore datasets, train deep learning models, and deploy trained models.

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Moodle 2 for Teaching 7-14 Year Olds Beginner's Guide. You need no special technical skills or previous Moodle experience to use the e-learning platform to create fantastic interactive teaching aids for pre-teen and early teenage students. This book takes you from A-Z in easy steps

Mary Cooch

Moodle is a very popular e-learning tool in universities and high schools. But what does it have to offer younger students who want a fun, interesting, interactive, and informative learning experience? Moodle empowers teachers to achieve all this and more and this book will show you how!Moodle 2 For Teaching 7-14 Year Olds will show complete beginners in Moodle with no technical background how to make the most of its features to enhance the learning and teaching of children aged around 7-14. The book focuses on the unique needs of young learners to create a fun, interesting, interactive, and informative learning environment your students will want to go to day after day.This is a practical book for teachers, written by a teacher with two decades of practical experience, latterly in using Moodle to motivate younger students. Learn how to put your lessons online in minutes; how to set creative homework that Moodle will mark for you and how to get your students working together to build up their knowledge. Throughout the book we will build a course from scratch, adaptable for ages 7 to 14, on Rivers and Flooding. You can adapt this to any topic, as Moodle lends itself to all subjects and ages.