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The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
The surge in connected edge devices has driven organizations to capitalize on the opportunities presented by the massive amounts of data generated by these devices. However, adapting to this landscape demands significant changes in application architectures.This book serves as your guide to edge computing fundamentals, shedding light on the constraints and risks inherent in selecting solutions within this domain. You’ll explore an extensive suite of edge computing services from AWS, gaining insights into when and how to use AWS Outposts, AWS Wavelength, AWS Local Zones, AWS Snow Family, and AWS IoT Greengrass. With detailed use cases, technical requirements, and architectural patterns, you’ll master the practical implementation of these services and see how they work in real life through step-by-step examples, using the AWS CLI and AWS Management Console. To conclude, you’ll delve into essential security and operational considerations to maximize the value delivered by AWS services.By the end of this book, you'll be ready to design powerful edge computing architectures and handle complex edge computing use cases across multiple AWS services.
Kali Linux is a Linux-based distribution that's widely used for penetration testing and digital forensics. It has a wide range of tools to help for digital forensics investigations and incident response mechanisms.This updated second edition of Digital Forensics with Kali Linux covers the latest version of Kali Linux and The Sleuth Kit. You'll get to grips with modern techniques for analysis, extraction, and reporting using advanced tools such as FTK Imager, hex editor, and Axiom. Updated to cover digital forensics basics and advancements in the world of modern forensics, this book will also delve into the domain of operating systems. Progressing through the chapters, you'll explore various formats for file storage, including secret hiding places unseen by the end user or even the operating system. The book will also show you how to create forensic images of data and maintain integrity using hashing tools. Finally, you'll cover advanced topics such as autopsies and acquiring investigation data from networks, operating system memory, and quantum cryptography.By the end of this book, you'll have gained hands-on experience of implementing all the pillars of digital forensics: acquisition, extraction, analysis, and presentation, all using Kali Linux tools.
Windows Subsystem for Linux (WSL) allows you to run native Linux tools alongside traditional Windows applications. Whether you’re developing applications across multiple operating systems or looking to add more tools to your Windows environment, WSL offers endless possibilities.You’ll start by understanding what WSL is and learn how to install and configure WSL along with different Linux distros. Next, you'll learn techniques that allow you to work across both Windows and Linux environments. You’ll discover how to install and customize the new Windows Terminal. We'll also show you how to work with code in WSL using Visual Studio Code (VS Code). In addition to this, you’ll explore how to work with containers with Docker and Kubernetes, and how to containerize a development environment using VS Code.While Microsoft has announced support for GPU and GUI applications in an upcoming release of WSL, at the time of writing these features are either not available or only in early preview releases. This book focuses on the stable, released features of WSL and giving you a solid understanding of the amazing techniques that you can use with WSL today.By the end of this book, you’ll be able to configure WSL and Windows Terminal to suit your preferences, and productively use Visual Studio Code for developing applications with WSL.
Mastering AndEngine Game Development. Move beyond basic games and explore the limits of AndEngine
AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses.This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations.As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music.After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development.
Erez Ben-Ari, Rainier Amara, Erez Y Ben
While UAG is built to integrate with many environments and publish dozens of application types, many organizations require a certain level of customization to meet their needs.With this book in hand, you will be equipped to deal with these types of customization scenarios, and you will be confident in using such workarounds without hassle and trial and error.Written by some of the leading experts on UAG, Mastering Microsoft Forefront UAG 2010 Customization covers the most complex and challenging options for customizing UAG in a way that is friendly and easy to follow. It walks you through various customization tasks, including explanations and code samples, as well as creative ideas for troubleshooting your work.Until now, only a few of the extensions to UAG's services have been publicly available, and most were only known to a select few. Now, this can include you!Throughout this book, you will tackle how to change the system's look-and-feel, deal with advanced authentication schemes and write special functions that need to be executed as part of the client interaction. With Mastering Microsoft Forefront UAG 2010 Customization, you too can learn how to customize various aspects of UAG's functionality to enhance your organization or customers' experience.