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ElasticSearch is a very fast and scalable open source search engine, designed with distribution and cloud in mind, complete with all the goodies that Apache Lucene has to offer. ElasticSearch’s schema-free architecture allows developers to index and search unstructured content, making it perfectly suited for both small projects and large big data warehouses, even those with petabytes of unstructured data.This book will guide you through the world of the most commonly used ElasticSearch server functionalities. You’ll start off by getting an understanding of the basics of ElasticSearch and its data indexing functionality. Next, you will see the querying capabilities of ElasticSearch, followed by a through explanation of scoring and search relevance. After this, you will explore the aggregation and data analysis capabilities of ElasticSearch and will learn how cluster administration and scaling can be used to boost your application performance. You’ll find out how to use the friendly REST APIs and how to tune ElasticSearch to make the most of it. By the end of this book, you will have be able to create amazing search solutions as per your project’s specifications.
Microsoft Silverlight is a programmable web browser plug-in that enables the animation, vector graphics, and audio-video playback features that characterize Rich Internet Applications. Silverlight is a great (and growing) RIA platform and games are the next level to exploit in it. But it doesn't offer 3D capabilities out of the box and integrating a 3D engine can involve lot of complex mathematics and matrix algebra. This book will help C# developers to get their fingers on the pulse of 3D in Silverlight.This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease!The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience.By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence.The book helps you to provide realistic behaviors for 3D characters by enveloping models with different textures, using lights to create effects, animating multiple 3D characters using a physics engine (Farseer Physics Engine), and simulating real-life physics. Videos, music, and sounds associated with specific events offer the final touches to the 3D game development learning experience.
Penetration testing is a practice of testing a computer system, network, or web application to find weaknesses in security that an attacker can exploit. Effective Python Penetration Testing will help you utilize your Python scripting skills to safeguard your networks from cyberattacks. We will begin by providing you with an overview of Python scripting and penetration testing. You will learn to analyze network traffic by writing Scapy scripts and will see how to fingerprint web applications with Python libraries such as ProxMon and Spynner. Moving on, you will find out how to write basic attack scripts, and will develop debugging and reverse engineering skills with Python libraries. Toward the end of the book, you will discover how to utilize cryptography toolkits in Python and how to automate Python tools and libraries.
Konrad Cłapa, Brian Gerrard, Yujun Liang
Google Cloud Platform (GCP) is one of the industry leaders thanks to its array of services that can be leveraged by organizations to bring the best out of their infrastructure. This book is a comprehensive guide for learning methods to effectively utilize GCP services and help you become acquainted with the topics required to pass Google's Professional Cloud Architect certification exam.Following the Professional Cloud Architect's official exam syllabus, you'll first be introduced to the GCP. The book then covers the core services that GCP offers, such as computing and storage, and takes you through effective methods of scaling and automating your cloud infrastructure. As you progress through the chapters, you'll get to grips with containers and services and discover best practices related to the design and process. This revised second edition features new topics such as Cloud Run, Anthos, Data Fusion, Composer, and Data Catalog.By the end of this book, you'll have gained the knowledge required to take and pass the Google Cloud Certification – Professional Cloud Architect exam and become an expert in GCP services.
With an increase in the number of organizations deploying RPA solutions, Robotic Process Automation (RPA) is quickly becoming the most desired skill set for both developers starting their career and seasoned professionals. This book will show you how to use Automation Anywhere A2019, one of the leading platforms used widely for RPA.Starting with an introduction to RPA and Automation Anywhere, the book will guide you through the registration, installation, and configuration of the Bot agent and Control Room. With the help of easy-to-follow instructions, you’ll build your first bot and discover how you can automate tasks with Excel, Word, emails, XML, and PDF files. You’ll learn from practical examples based on real-world business scenarios, and gain insights into building more robust and resilient bots, executing external scripts such as VBScripts and Python, and adding error handling routines.By the end of this RPA book, you’ll have developed the skills required to install and configure an RPA platform confidently and have a solid understanding of how to build complex and robust, yet performant, bots.
Transformers are...well...transforming the world of AI. There are many platforms and models out there, but which ones best suit your needs?Transformers for Natural Language Processing, 2nd Edition, guides you through the world of transformers, highlighting the strengths of different models and platforms, while teaching you the problem-solving skills you need to tackle model weaknesses.You'll use Hugging Face to pretrain a RoBERTa model from scratch, from building the dataset to defining the data collator to training the model.If you're looking to fine-tune a pretrained model, including GPT-3, then Transformers for Natural Language Processing, 2nd Edition, shows you how with step-by-step guides.The book investigates machine translations, speech-to-text, text-to-speech, question-answering, and many more NLP tasks. It provides techniques to solve hard language problems and may even help with fake news anxiety (read chapter 13 for more details).You'll see how cutting-edge platforms, such as OpenAI, have taken transformers beyond language into computer vision tasks and code creation using DALL-E 2, ChatGPT, and GPT-4.By the end of this book, you'll know how transformers work and how to implement them and resolve issues like an AI detective.
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.