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Podcasts
Aleksandra Desmurs-Linczewska, Kadi Kraman
Managing state in a React Native app can be challenging as it is one of the most difficult concepts to grasp while learning React Native. This is because there are so many ways to do it, and because there is a lack of clear guidelines on what should be used and why.Simplifying State Management in React Native is a comprehensive introduction for those who are new to creating robust React Native apps that will have you up to speed in no time. You’ll get to grips with the different state management strategies and libraries available. As you progress through the chapters, you’ll try out different solutions, as well as compare and choose which solution is perfectly suited to your future projects and personal preferences. Finally, you’ll create a social media clone app using all the concepts and examples that you’ve learned in this book.By the end of this book, you’ll be able to take on existing projects that use various state management strategies and libraries, and confidently make decisions about state management.
Complete with the latest advancements in Azure services, this second edition of Learn Azure Administration is a comprehensive guide to scaling your cloud administration skills, offering an updated exploration of Azure fundamentals and delving into the intricacies of Azure Resource Manager and Azure Active Directory.Starting with infrastructure as code (IaC) basics, this book guides you through the seamless migration to Azure Bicep and ARM templates. From Azure virtual networks planning to deployment, you’ll get to grips with the complexities of Azure Load Balancer, virtual machines, and configuring essential virtual machine extensions. You'll handle the identity and security for users with the Microsoft Entra ID and centralize access using policies and defined roles. Further chapters strengthen your grasp of Azure Storage security, supplemented by an overview of tools such as Network Watcher.By the end of the book, you’ll have a holistic grasp of Azure administration principles to tackle contemporary challenges and expand your proficiency to administer your Azure-based cloud environment using various tools like Azure CLI, Azure PowerShell, and infrastructure as code.
Oracle Database 11g is a comprehensive database platform for data warehousing and business intelligence that combines industry-leading scalability and performance, deeply-integrated analytics, and embedded integration and data-quality all in a single platform running on a reliable, low-cost grid infrastructure. This book steps through the lifecycle of building a data warehouse with key tips and techniques along the way.Business Intelligence Cookbook: A Project Lifecycle Approach Using Oracle Technology outlines the key ways to effectively use Oracle technology to deliver your business intelligence solution. This is a practical guide starting with key recipes for project management then moving onto project delivery.Business Intelligence Cookbook: A Project Lifecycle Approach Using Oracle Technology is a practical guide for performing key steps and functions on your project. This book starts with setting the foundation for a highly repeatable efficient project management approach by assessing your current methodology to see how suitable it is for a business intelligence program. We also learn to set up the project delivery phases to consistently estimate the effort for a project. Along the way we learn to create blueprints for the business intelligence solution that help to connect and map out the destination of the solution. We then move on to analyze requirements, sources, and data. Finally we learn to secure the data as it is an important asset within the organization and needs to be secured efficiently and effectively.
Learning Angular. A practical guide to building web applications with modern Angular - Fifth Edition
Aristeidis Bampakos, Bonnie Brennan, Pablo Deeleman
Angular is an extremely fast, cross-platform JavaScript framework loved by millions. Learning Angular is a comprehensive introduction to the framework from an experienced Angular developer and Google Developer Expert. You’ll learn the Angular way of development as you build a real-world app from the ground up.Updated for Angular 19, this fifth edition tackles landmark changes in Angular after the “Angular Renaissance”. It covers app creation with standalone components, Angular Signals, and the new control flow syntax, while acknowledging differences in approach in older Angular code. You’ll also find a brand-new chapter on optimizing performance with SSR and hydration, as well as revamped content on TypeScript.Angular developers of all experience levels will benefit from this book. It is especially useful if you are new to Angular, as it will help you get to grips with the bare bones of the framework.By the end of this book, you'll be able to create Angular applications with TypeScript from scratch and apply best practices in any Angular codebase.
– Extending Excel with Python and R is a game changer resource written by experts Steven Sanderson, the author of the healthyverse suite of R packages, and David Kun, co-founder of Functional Analytics. – This comprehensive guide transforms the way you work with spreadsheet-based data by integrating Python and R with Excel to automate tasks, execute statistical analysis, and create powerful visualizations. – Working through the chapters, you’ll find out how to perform exploratory data analysis, time series analysis, and even integrate APIs for maximum efficiency. – Both beginners and experts will get everything you need to unlock Excel's full potential and take your data analysis skills to the next level. – By the end of this book, you’ll be able to import data from Excel, manipulate it in R or Python, and perform the data analysis tasks in your preferred framework while pushing the results back to Excel for sharing with others as needed.
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.
Ruan Pearce-Authers, Filip Lundgren, Ruan Pearce Authers
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.