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Podcasts
Want to bring your 3D designs to life with OpenSCAD, but don’t know where to start? Simplifying 3D Printing with OpenSCAD will teach you the key skills so that you can focus on your ideas, not troubleshooting your 3D printer.With the help of this book, you’ll build a solid foundation in 3D printing technology, the software used for designing your objects, and an analysis of the G-code produced by the 3D printer slicer software. You’ll also get to know your 3D printer and find out how to set up a printing job effortlessly — from configuring the parameters to build well-defined designs.Consider yourself a practical learner? Use real-world examples such as designing and printing a 3D name badge, model rocket, and laptop stand, to dive into the world of 3D printers build your skillset.By the end of this 3D printing book, you'll be ready to start designing and printing your own 3D printed products using OpenSCAD and being your ideas into reality.
This book will teach you how to use RSpec to write high-value tests for real-world code. We start with the key concepts of the unit and testability, followed by hands-on exploration of key features. From the beginning, we learn how to integrate tests into the overall development process to help create high-quality code, avoiding the dangers of testing for its own sake.We build up sample applications and their corresponding tests step by step, from simple beginnings to more sophisticated versions that include databases and external web services. We devote three chapters to web applications with rich JavaScript user interfaces, building one from the ground up using behavior-driven development (BDD) and test-driven development (TDD).The code examples are detailed enough to be realistic while simple enough to be easily understood. Testing concepts, development methodologies, and engineering tradeoffs are discussed in detail as they arise. This approach is designed to foster the reader’s ability to make well-informed decisions on their own.
Bryan Kenneweg, Imran Kasam, Micah McMullen, Michael Guido
Low-code is a visual approach to application development. It enables developers of varying experience levels to create web and mobile apps using drag-and-drop components and model-driven logic through a graphic user interface. Mendix is among the fastest-growing platforms that enable low-code enthusiasts to put their software ideas into practice without having to write much code, and Building Low-Code Applications with Mendix will help you get up and running with the process using examples and practice projects.The book starts with an introduction to Mendix, along with the reasons for using this platform and its tools for creating your first app. As you progress, you’ll explore Mendix Studio Pro, the visual environment that will help you learn Mendix app creation. Once you have your working app ready, you’ll understand how to enhance it with custom business logic and rules. Next, you’ll find out how to defend your app against bad data, troubleshoot and debug it, and finally, connect it with real-world business platforms. You’ll build practical skills as the book is filled with examples, real-world scenarios, and explanations of the tools needed to help you build low-code apps successfully.By the end of this book, you’ll have understood the concept of low-code development, learned how to use Mendix effectively, and developed a working app.
Nills Franssens, Shivakumar Gopalakrishnan, Gunther Lenz
Containers and Kubernetes containers facilitate cloud deployments and application development by enabling efficient versioning with improved security and portability.With updated chapters on role-based access control, pod identity, storing secrets, and network security in AKS, this third edition begins by introducing you to containers, Kubernetes, and Azure Kubernetes Service (AKS), and guides you through deploying an AKS cluster in different ways. You will then delve into the specifics of Kubernetes by deploying a sample guestbook application on AKS and installing complex Kubernetes apps using Helm. With the help of real-world examples, you'll also get to grips with scaling your applications and clusters.As you advance, you'll learn how to overcome common challenges in AKS and secure your applications with HTTPS. You will also learn how to secure your clusters and applications in a dedicated section on security. In the final section, you’ll learn about advanced integrations, which give you the ability to create Azure databases and run serverless functions on AKS as well as the ability to integrate AKS with a continuous integration and continuous delivery (CI/CD) pipeline using GitHub Actions.By the end of this Kubernetes book, you will be proficient in deploying containerized workloads on Microsoft Azure with minimal management overhead.
Sass and Compass Designer's Cookbook helps you to get most out of CSS3 and harness its benefits to create engaging and receptive applications. This book will help you develop faster and reduce the maintenance time for your web development projects by using Sass and Compass. You will learn how to use with CSS frameworks such as Bootstrap and Foundation and understand how to use other libraries of pre-built mixins. You will also learn setting up a development environment with Gulp. This book guides you through all the concepts and gives you practical examples for full understanding.
Instant MongoDB. Get up to speed with one of the the world's most popular NoSQLdatabase
MongoDB is a high-performance and feature-rich Document Orientated Database. This popular, highly scalableNoSQL database is used to power some of the world's most used applications and websites.MongoDB Starter is designed to get you working with MongoDB as quickly as possible. Starting with the installation and setup, we quickly show you how to start importing your data into the database. Furthermore, you will learn about CRUD operations in MongoDB, its Map Reduce support, schema design, and performance tuning operations.After successfully installing and setting up MongoDB, you will be introduced to important configuration parameters and the terminologies used in the Mongo world and their equivalent in the relational world. You will learn how to import data into the database and connect to the MongoDB from the Mongo shell and execute some queries. We will then move on to advanced topics such as performing insert, update and upsert(update + insert) operations, executing advanced queries, schema design concepts, and creating indexes for performance. MongoDB Starter finishes with a look at the new aggregation framework, Map Reduce operations, and how to bulk import and export data.
The advent of WebGL and its inclusion in many browsers enabled JavaScript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a “capture the flag” gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.
jQuery Foundation, Dan Wellman
Modern web application user interface design requires rapid development and proven results. jQuery UI, a trusted suite of official plug-ins for the jQuery JavaScript library, gives you a solid platform on which to build rich and engaging interfaces with maximum compatibility and stability, and minimum time and effort.jQuery UI has a series of ready-made, great-looking user interface widgets and a comprehensive set of core interaction helpers designed to be implemented in a consistent and developer-friendly way. With all this, the amount of code that you need to write personally to take a project from conception to completion is drastically reduced.Specially revised for version 1.7 of jQuery UI, this book has been written to maximize your experience with the library by breaking down each component and walking you through examples that progressively build upon your knowledge, taking you from beginner to advanced usage in a series of easy-to-follow steps.In this book, you'll learn how each component can be initialized in a basic default implementation and then see how easy it is to customize its appearance and configure its behavior to tailor it to the requirements of your application. You'll look at the configuration options and the methods exposed by each component's API to see how these can be used to bring out the best of the library.Events play a key role in any modern web application if it is to meet the expected minimum requirements of interactivity and responsiveness, and each chapter will show you the custom events fired by the component covered and how these events can be intercepted and acted upon.
We live in a highly networked world. Every digital device—phone, tablet, or computer is connected to each other, in one way or another. In this new age of connected networks, there is network crime. Network forensics is the brave new frontier of digital investigation and information security professionals to extend their abilities to catch miscreants on the network.The book starts with an introduction to the world of network forensics and investigations. You will begin by getting an understanding of how to gather both physical and virtual evidence, intercepting and analyzing network data, wireless data packets, investigating intrusions, and so on. You will further explore the technology, tools, and investigating methods using malware forensics, network tunneling, and behaviors. By the end of the book, you will gain a complete understanding of how to successfully close a case.
Mastering Redmine. - Second Edition
Redmine is not only one of the popular open source project management applications but also one of the best project hosting and issue tracking solutions.This book is an update of our previous successful edition, Mastering Redmine. This book is a comprehensive guide that will give you a detailed practical understanding on how to effectively manage, monitor and administer complex projects using Redmine.You will get familiar with the concept of Issue Tracking and will get to know why and what makes Redmine one of the best issue trackers. Another main part of Redmine functionality, which is Managing projects shows why this is one of the best applications for project hosting. Furthermore, you will learn more about Redmine rich text formatting syntax, access control and workflow and time Tracking. Towards the end, you will unleash the power of custom fields and guides to show how to customize Redmine without breaking upgrade compatibility.By the end of the book, you will have a deep practical understanding on how to effectively monitor and manage large scale and complex projects using Redmine.
Natural Language Processing (NLP) has become one of the prime technologies for processing very large amounts of unstructured data from disparate information sources. This book includes a wide set of recipes and quick methods that solve challenges in text syntax, semantics, and speech tasks. At the beginning of the book, you'll learn important NLP techniques, such as identifying parts of speech, tagging words, and analyzing word semantics. You will learn how to perform lexical analysis and use machine learning techniques to speed up NLP operations. With independent recipes, you will explore techniques for customizing your existing NLP engines/models using Java libraries such as OpenNLP and the Stanford NLP library. You will also learn how to use NLP processing features from cloud-based sources, including Google and Amazon Web Services (AWS). You will master core tasks, such as stemming, lemmatization, part-of-speech tagging, and named entity recognition. You will also learn about sentiment analysis, semantic text similarity, language identification, machine translation, and text summarization. By the end of this book, you will be ready to become a professional NLP expert using a problem-solution approach to analyze any sort of text, sentence, or semantic word.
Linux Kernel Programming Part 2 - Char Device Drivers and Kernel Synchronization is an ideal companion guide to the Linux Kernel Programming book. This book provides a comprehensive introduction for those new to Linux device driver development and will have you up and running with writing misc class character device driver code (on the 5.4 LTS Linux kernel) in next to no time.You'll begin by learning how to write a simple and complete misc class character driver before interfacing your driver with user-mode processes via procfs, sysfs, debugfs, netlink sockets, and ioctl. You'll then find out how to work with hardware I/O memory. The book covers working with hardware interrupts in depth and helps you understand interrupt request (IRQ) allocation, threaded IRQ handlers, tasklets, and softirqs. You'll also explore the practical usage of useful kernel mechanisms, setting up delays, timers, kernel threads, and workqueues. Finally, you'll discover how to deal with the complexity of kernel synchronization with locking technologies (mutexes, spinlocks, and atomic/refcount operators), including more advanced topics such as cache effects, a primer on lock-free techniques, deadlock avoidance (with lockdep), and kernel lock debugging techniques.By the end of this Linux kernel book, you'll have learned the fundamentals of writing Linux character device driver code for real-world projects and products.