Gry
Książki zebrane w kategorii Gry to nie tylko przewodniki po wirtualnych światach czy grach, ale pozycje przydatne twórcom gier. Nawet doświadczony programista znajdzie przydatne dla niego pozycje np. poświęcone bibliotece OpenGL, czy DirectX.
W tej kategorii znajdziecie publikacje wprowadzające w świat tworzenia gier, od zagadnień teoretycznych, przez wykorzystanie grafiki3D, animacji, fizyki czy matematyki, nie zapominając o sztucznej inteligencji tak potrzebnej w grach, aż po techniki programistyczne związane z konkretnymi językami programowania takim jak C++, VBA, Java.
Mastering GitLab 12. Implement DevOps culture and repository management solutions
Joost Evertse
GitLab is an open source repository management and version control toolkit with functions for enterprises and personal software projects. It offers configurability options, extensions, and APIs that make it an ideal tool for enterprises to manage the software development life cycle.This book begins by explaining GitLab options and the components of the GitLab architecture. You will learn how to install and set up GitLab on-premises and in the cloud, along with understanding how to migrate code bases from different systems, such as GitHub, Concurrent Versions System, Team Foundation Version Control, and Subversion. Later chapters will help you implement DevOps culture by introducing the workflow management tools in GitLab and continuous integration/continuous deployment (CI/CD). In addition to this, the book will guide you through installing GitLab on a range of cloud platforms, monitoring with Prometheus, and deploying an environment with GitLab. You'll also focus on the GitLab CI component to assist you with creating development pipelines and jobs, along with helping you set up GitLab runners for your own project. Finally, you will be able to choose a high availability setup that fits your needs and helps you monitor and act on results obtained after testing.By the end of this book, you will have gained the expertise you need to use GitLab features effectively, and be able to integrate all phases in the development process.
Mastering JIRA 7. Become an expert at using JIRA 7 through this one-stop guide! - Second Edition
Ravi Sagar
Atlassian JIRA 7 is an enterprise issue tracker system. One of its key strengths is its ability to adapt to the needs of an organization, ranging from building software products to managing your support issues.This book provides a comprehensive explanation covering all three components of JIRA 7, such as JIRA Software, JIRA Core, and Jira Service Desk. It shows you how to master the key functionalities of JIRA and its customizations and useful add-ons, and is packed with real-world examples and use cases. You will first learn how to plan for a JIRA 7 installation and fetch data. We cover JIRA reports in detail, which will help you analyze your data effectively. You can add additional features to your JIRA application by choosing one of the already built-in add-ons or building a new one to suit your needs. Then you'll find out about implementing Agile methodologies in JIRA by creating Scrum and Kanban boards. We'll teach you how to integrate your JIRA Application with other tools such as Confluence, SVN, Git, and more, which will help you extend your application. Finally, we'll explore best practices and troubleshooting techniques to help you find out what went wrong and understand how to fix it.
Rodrigo Pinto
Mastering Microsoft 365 and SharePoint Online is an essential guide for businesses aiming to optimize operations and maintain a competitive edge. This comprehensive resource provides a systematic roadmap for navigating the complexities of Microsoft 365 and SharePoint Online, guided by enterprise architect and Microsoft 365 MVP Rodrigo Pinto, who is renowned for his innovative productivity-enhancing development strategies.Through real-world examples and expert insights, you'll learn how to create efficient workflows, manage user access, implement robust security measures, and leverage automation to streamline your processes. You’ll get to grips with using Power Automate, Power Apps, and Power BI to automate repetitive tasks, build custom applications, and visualize your data. This book focuses on SharePoint Online's role in document management and team collaboration, covering structure planning, processes, automation, implementing robust security measures, and maintaining compliance aligned with your business needs. It also provides strategies and case studies for migrating to Microsoft 365 and SharePoint Online and explores future trends and useful tips on implementation, collaboration, DevOps, Microsoft 365 development, and IT management.By the end of this book, you’ll acquire the necessary skills to maximize productivity, collaboration, and efficiency in your digital workspace.
Mastering Oculus Rift Development. The next frontier of gaming and simulation
Jack Donovan
Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Edward Unger, Ryan Coyne
Do you want to start a business or turn a hobby into a profession, but feel like you're running out of time? Do you want to become a productivity powerhouse, effectively juggling personal and professional responsibilities? Does your team need help boosting efficiency? This comprehensive guide provides practical strategies and action plans to optimize your work and home life using ClickUp.Achieve project success by setting meaningful KPIs, creating team dashboards, generating real-time reports, and extending ClickUp with integrations. You’ll learn how to implement and optimize your workspace structure, project management, processes, workflows, automation, AI, and how to use ClickUp Brain as a knowledgebase. This book also helps you master ClickUp for home life by using it to manage personal tasks, plan vacations, collaborate on projects, maintain interactive inventory, and track household chores. Finally, you'll explore advanced features, goal setting, and personal approaches to maximize your leverage of ClickUp as your 'accomplishment system.Whether you're a seasoned user or just getting started, this ClickUp handbook provides best practices and highlights common mistakes for implementing and optimizing ClickUp to unlock its potential and achieve your goals.
Crystalynn Shelton
In today's competitive business landscape, efficient financial management is crucial for success. QuickBooks Online has emerged as the go-to accounting software for small businesses, offering a user-friendly platform to manage finances, track expenses, and gain valuable insights. This new edition will help you use QuickBooks Online from scratch and customize it to suit your small business needs. Written by accounting expert Crystalynn Shelton, it takes you on an in-depth journey, from setting up your account to mastering advanced features and customizations.This book empowers you to conquer the latest features of QuickBooks Online 2024,;overcome challenges encountered during migration from desktop to online; plan cash flow, profits, revenue with precision; and streamline billing, expense tracking, and financial reporting. As you progress, you’ll learn to manage sales tax, including how to set up, collect, track, pay, and report sales tax payments. You’ll explore how to export reports to Google Sheets, use the custom chart builder, import budgets, and perform smart reporting with with using data sync with Excel.. You'll learn how to tailor QuickBooks Online to your specific business needs. By the end of the book, you’ll master the art of QuickBooks Online and take control of your business finances
Crystalynn Shelton
Whether you have bookkeeping experience or not, handling the financial side of your growing business requires expertise. With Mastering QuickBooks® 2022, Third Edition, you’ll learn how to use QuickBooks® to build the perfect budget, simplify tax return preparation, manage inventory, track job costs, generate income statements and financial reports, and perform all accounting-related tasks with ease.Throughout the book, you’ll be guided by an experienced Certified Public Accountant and Advanced Certified QuickBooks ProAdvisor – from setup to core features and beyond.This new edition has every chapter revised to cover a range of new features and updates available, including smart invoicing and cash flow projections. You'll learn how to create multilingual invoices, track mileage, work with a cash flow dashboard that helps you with cash forecasting and planning reports, and upload batches of bills and checks.This book will also teach you how to manage sales tax, including how to set up, collect, track, pay, and report sales tax payments. In addition to this, you’ll explore how to export reports to Google Sheets, use the custom chart builder, import budgets, and perform smart reporting.By the end of this book, you'll be well-versed with QuickBooks and have the confidence to manage all your bookkeeping tasks with ease.
Mastering QuickBooks(R) 2023. The Ultimate Guide to Bookkeeping with QuickBooks® - Fourth Edition
Crystalynn Shelton
Mastering QuickBooks® 2023 is a comprehensive guide that covers everything you need to know to master QuickBooks, from setting up your accounts and managing your transactions to generating reports and integrating with other software.With step-by-step instructions, real-world examples, and practical tips and tricks, this book is designed to help small business owners, independent contractors, and bookkeepers optimize their financial management and streamline their business operations.
Mastering React Native. Learn Once, Write Anywhere
Eric Masiello, Jacob Friedmann
React Native has completely revolutionized mobile development by empowering JavaScript developers to build world-class mobile apps that run natively on mobile platforms. This book will show you how to apply JavaScript and other front-end skills to build cross-platform React Native applications for iOS and Android using a single codebase.This book will provide you with all the React Native building blocks necessary to become an expert. We’ll give you a brief explanation of the numerous native components and APIs that come bundled with React Native including Images, Views, ListViews, WebViews, and much more. You will learn to utilize form inputs in React Native. You’ll get an overview of Facebook’s Flux data architecture and then apply Redux to manage data with a remote API. You will also learn to animate different parts of your application, as well as routing using React Native’s navigation APIs. By the end of the book, you will be able to build cutting-edge applications using the React Native framework.
Mastering Redmine. - Second Edition
ANDRIY LESYUK
Redmine is not only one of the popular open source project management applications but also one of the best project hosting and issue tracking solutions.This book is an update of our previous successful edition, Mastering Redmine. This book is a comprehensive guide that will give you a detailed practical understanding on how to effectively manage, monitor and administer complex projects using Redmine.You will get familiar with the concept of Issue Tracking and will get to know why and what makes Redmine one of the best issue trackers. Another main part of Redmine functionality, which is Managing projects shows why this is one of the best applications for project hosting. Furthermore, you will learn more about Redmine rich text formatting syntax, access control and workflow and time Tracking. Towards the end, you will unleash the power of custom fields and guides to show how to customize Redmine without breaking upgrade compatibility.By the end of the book, you will have a deep practical understanding on how to effectively monitor and manage large scale and complex projects using Redmine.
Raimondas Pupius
SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.
Mastering Swift 3 - Linux. Click here to enter text
Jon Hoffman
Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform.Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease.
Ashley Godbold
A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
Dr. Ashley Godbold
Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Dr. Ashley Godbold
Mastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.
Alan Thorn
Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Mastering Unity 2D Game Development. Using Unity 5 to develop a retro RPG - Second Edition
Ashley Godbold, Simon Jackson
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Mastering Unity 2D Game Development. Using Unity 5 to develop a retro RPG - Second Edition
Ashley Godbold, Simon Jackson
The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free!This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Mastering Unity 5.x. Click here to enter text
Alan Thorn
Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Mohamed Essam
Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay.Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance.By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.
Penny de Byl
Matematyka jest niezbędna do zrozumienia reguł rządzących tworzeniem grafiki komputerowej w czasie rzeczywistym, a także zasad manipulowania obiektami i środowiskami 3D. Idealnym narzędziem ułatwiającym uchwycenie tych zależności jest język Python wraz z bibliotekami Pygame i PyOpenGL. Dzięki nim łatwo zrozumiesz, w jaki sposób komputery tworzą i wprowadzają zmiany w środowiskach trójwymiarowych. Ta książka wyjaśni Ci rolę matematyki w tworzeniu, renderowaniu i zmienianiu wirtualnych środowisk 3D, a ponadto pozwoli odkryć tajemnice najpopularniejszych dzisiaj silników gier. Za sprawą licznych praktycznych ćwiczeń zorientujesz się, co się kryje za rysowaniem linii i kształtów graficznych, stosowaniem wektorów i wierzchołków, budowaniem i renderowaniem siatek, jak również przekształcaniem wierzchołków. Nauczysz się używać kodu Pythona, a także bibliotek Pygame i PyOpenGL do budowy własnych silników. Dowiesz się też, jak tworzyć przydatne API i korzystać z nich podczas pisania własnych aplikacji. W książce między innymi: praca w Pythonie z edytorem PyCharm, bibliotekami Pygame i PyOpenGL różne polecenia rysowania z różnych graficznych API najważniejsze zagadnienia trygonometrii w odniesieniu do środowisk 3D wektory i matryce w przenoszeniu, ustawianiu kierunku i skalowaniu obiektów 3D renderowanie obiektów 3D z teksturami, kolorami, cieniami i oświetleniem przekształcanie wierzchołków w celu przyspieszenia renderowania opartego na GPU Matematyka: najlepszy sprzymierzeniec programisty i grafika!
Penny de Byl
Matematyka jest niezbędna do zrozumienia reguł rządzących tworzeniem grafiki komputerowej w czasie rzeczywistym, a także zasad manipulowania obiektami i środowiskami 3D. Idealnym narzędziem ułatwiającym uchwycenie tych zależności jest język Python wraz z bibliotekami Pygame i PyOpenGL. Dzięki nim łatwo zrozumiesz, w jaki sposób komputery tworzą i wprowadzają zmiany w środowiskach trójwymiarowych. Ta książka wyjaśni Ci rolę matematyki w tworzeniu, renderowaniu i zmienianiu wirtualnych środowisk 3D, a ponadto pozwoli odkryć tajemnice najpopularniejszych dzisiaj silników gier. Za sprawą licznych praktycznych ćwiczeń zorientujesz się, co się kryje za rysowaniem linii i kształtów graficznych, stosowaniem wektorów i wierzchołków, budowaniem i renderowaniem siatek, jak również przekształcaniem wierzchołków. Nauczysz się używać kodu Pythona, a także bibliotek Pygame i PyOpenGL do budowy własnych silników. Dowiesz się też, jak tworzyć przydatne API i korzystać z nich podczas pisania własnych aplikacji. W książce między innymi: praca w Pythonie z edytorem PyCharm, bibliotekami Pygame i PyOpenGL różne polecenia rysowania z różnych graficznych API najważniejsze zagadnienia trygonometrii w odniesieniu do środowisk 3D wektory i matryce w przenoszeniu, ustawianiu kierunku i skalowaniu obiektów 3D renderowanie obiektów 3D z teksturami, kolorami, cieniami i oświetleniem przekształcanie wierzchołków w celu przyspieszenia renderowania opartego na GPU Matematyka: najlepszy sprzymierzeniec programisty i grafika!